# # weapons.txt # # The weapon attributes (range, radius, missile type, etc.) # and the position of the weapons as seen in first person # # But now, we start with the ammo inventory with the format: # A# I M # where # is ammo integer type, I is initial amount, M is max amount # I have increased the max for slugs and grenades just for the demo!!!! # --DARYL A0 0 100 A1 0 900 A2 0 100 A3 0 100 A4 0 400 A5 0 100 NumWeapons: 8 #The Hand begin type: 0 flags: 4 sound: 43 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 2000 firingDelay: 2000 typeOfAmmo: 0 firingVelocity: 0.200000 recoilForce: 0.000000 missileStartPt: 1.000000 1.000000 1.000000 1.000000 missileDirection: 1.000000 1.000000 1.000000 1.000000 weaponModel: 5 tweak: 0.000000 -15.000000 -15.000000 -1.000000 -1.200000 1.400000 end #The Pistol begin type: 1 flags: 4 sound: 112 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 500 firingDelay: 500 typeOfAmmo: 1 firingVelocity: 0.200000 recoilForce: 0.000000 missileStartPt: -0.100000 5.000000 -0.100000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 2 tweak: 2.000000 90.000000 -5.000000 0.500000 -0.30000 0.250000 end #The Assault Rifle begin type: 2 flags: 4 sound: 112 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 100 firingDelay: 100 typeOfAmmo: 1 firingVelocity: 0.100000 recoilForce: 0.000000 missileStartPt: 1.000000 4.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 1 tweak: -8.000000 0.000000 -1.000000 0.500000 -0.400000 1.400000 end #The Combat Shotgun begin type: 3 flags: 4 sound: 113 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 300 firingDelay: 300 typeOfAmmo: 6 firingVelocity: 0.200000 recoilForce: 0.000500 missileStartPt: 0.000000 5.000000 2.000000 1.000000 missileDirection: 4.200000 3.000000 3.100000 1.000000 weaponModel: 0 tweak: -8.000000 0.000000 5.000000 1.000000 -0.400000 2.400000 end #The Grenade Launcher begin type: 4 flags: 0 sound: 115 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 1500 firingDelay: 1500 typeOfAmmo: 3 firingVelocity: 0.100000 recoilForce: 0.005000 missileStartPt: 1.000000 5.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 4 tweak: -10.000000 7.000000 4.000000 1.500000 -2.200000 2.600000 end #The SSM Launcher begin type: 5 flags: 0 sound: 288 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 1000 firingDelay: 1000 typeOfAmmo: 5 firingVelocity: 0.200000 recoilForce: 0.010000 missileStartPt: 1.000000 5.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 3 tweak: -5.000000 0.000000 1.000000 0.750000 -0.400000 1.400000 end #The Sniper Rifle begin type: 6 flags: 4 sound: 31 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 30 firingDelay: 300 typeOfAmmo: 2 firingVelocity: 0.200000 recoilForce: 0.000000 missileStartPt: -2.000000 5.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 6 tweak: -2.000000 8.000000 -5.000000 0.400000 -0.450000 0.800000 end #The Railgun begin type: 7 flags: 0 sound: 127 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 1500 firingDelay: 1500 typeOfAmmo: 4 firingVelocity: 0.200000 recoilForce: 0.001000 missileStartPt: 1.000000 4.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 1 tweak: -12.000000 -5.000000 0.000000 0.600000 -1.450000 1.600000 end # The following weapons will not be read in--I can delete them whenever I want. But not today. -CSM #The Sonic Blaster begin type: 8 flags: 0 sound: 18 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 15 firingDelay: 15 typeOfAmmo: 5 firingVelocity: 0.200000 recoilForce: 0.010000 missileStartPt: 1.000000 4.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 3 tweak: -5.000000 0.000000 1.000000 0.750000 -0.400000 1.400000 end #The Beam Rifle begin type: 9 flags: 0 sound: 18 reloadSound: -1 rapidfireSound: -1 numShots: 1 firingTime: 1000 firingDelay: 1000 typeOfAmmo: 5 firingVelocity: 0.200000 recoilForce: 0.010000 missileStartPt: 1.000000 4.500000 1.000000 1.000000 missileDirection: 3.000000 3.000000 3.000000 1.000000 weaponModel: 3 tweak: -5.000000 0.000000 1.000000 0.750000 -0.400000 1.400000 end